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The Marketleap Report
Volume II, Issue #4 -
March 14th, 2002
Telling Good Stories:
How the AI online campaign kicked viral marketing
over the fence to us all
by Keith Boswell
The online marketing campaign for
AI, Steven Spielberg's movie from last summer, changed
the way that marketers approached the term viral.
The games epic feel, homegrown appeal, and rich story
made it a unique force on the web. The excitement
and buzz it created for an online promotion was unheard
of (Artificial
Intelligence - Viral Marketing and the Web).
For years the promise for entertaining
marketing online lay broken, like a third grade promise
of love. Online press kits, driven by rich banners,
were the fixture for marketing efforts online. The
occasional Flash game was just hokey enough to bug
us all. Everyone talked about content being king,
but no one showed everyone else how it could be done.
In an interview with Doug Horlick
from Three
Mountain Group, the company that built the AI
online world, Horlick stressed how much ideas about
web marketing were changing now that people had seen
an example of using the web to create something new.
"Intelligent companies engaging in viral marketing
aren't throwing their product at the customer. There
is a subtlety in having the brand live underneath
a story. The target audience is a web savvy person
who isn't going to be annoyed enough by banner ads
to make a purchase. We're marketing to people who
respect the creativity we put into our work."
Companies like Three Mountain Group
are working on ways to capture the audience's attention,
keep people engaged, and drive action online and offline
for their clients. They are creating a new type of
entertainment that integrates all of the various communication
mediums into something that is real for people. This
is what creative marketers were meant to be doing,
telling the best stories they could on behalf of clients
who trust them to get results.
There were over one million people
who visited the AI sites and at least one quarter
of them stayed an average of 30 minutes, the same
amount of time as a typical TV sitcom. Can you imagine
how much that amount of interaction would cost to
produce for network television?
The influence of the AI campaign is
spreading. The new trailer for Star Wars Episode II
(shown on Fox Sunday night and now online at starwars.com)
has a link at the end to holonetnews.com.
This intergalactic newsletter, set before the events
of Episode II, is for fans only. It gives news and
background so that Star Wars fans can become more
intimate with the story and characters in the film.
It's not as expansive as the AI world but it is creating
the desired buzz on Star Wars fan sites.
These viral marketing campaigns are
also working in ways that allow them more freedom
than most. In order to create effective viral buzz,
Three Mountain Group likes to delve into their clients
brand and find something truly unique. Their clients
must trust them inherently with their reputation.
Their latest project follows up on
the concepts they used for marketing AI, and applies
them to create a unique form of contest for the rock
band Creed. CreedQuest.com
takes Creed fans into the world of the bands lyrics,
trivia, and artwork to create a story that pulls Creed
fans closer to the band. Community areas on the site
encourage site visitors to communicate with one another,
but in a unique twist from the AI puzzles, the individual
is better off to not share hints with others because
they are trying to amass points to win a grand prize.
The stories and interactive quiz require
the fan to hunt for clues on the web and the evolving
story at CreedQuest to answer a new set of questions
every week. The game has been planned long enough
that the second Creed album, Human Clay, had clues
for the game on the album cover, a set of map coordinates
where the cover photo was shot. The April issue of
Guitar World
has Creed on the cover and contains hints about current
elements in the game. By promoting the game on the
web and offline the games become more real and take
physical form, increasing the connection with the
audience.
CreedQuest.com is unique because it
is the first time that a band has been able to pull
their audience deeper into the world that drives their
music. Creed tells rich stories with words, imagery
and mystery. Imagine if Jim Morrison had been able
to take us all through the doors of perception or
if we could have played around in a war of the gods
with Led Zeppelin. These are real possibilities today
for intelligent musicians and artists who aspire to
more than a group shot and a cool album cover.
HBO is delivering supplemental content
for their breakout series Six
Feet Under by giving fans additional material
not seen in the weekly episode at the shows website.
Each of the main characters has some interactive element
that gives the audience more than what they saw. It
makes their sense of the characters richer, more robust
and personal. It creates a sense of, "I know
this person in ways that others don't."
For the entertainment industry and
those who have to sell movies and music, opening weekend
or first week sales are their gauge for success. Creating
buzz isn't as easy as it used to be. A funny tag line
won't cut it and high-frequency television ads kill
margins. Viral campaigns create a buzz you can't get
from a thirty second spot or a two-minute trailer.
Marketers now have the tools and permission
to engage us in ways they wouldn't have dared before.
The response makes it clear that these new types of
marketing create excitement and passion from their
fan base. Promotion, storytelling, marketing, and
experience all meet in real viral marketing to demonstrate
the creativity of those behind good entertainment
and at the same time respect the audience enough to
give them a little more.
report@marketleap.com. |